
There's something about watching these sorts of systems that fascinates. He pootled back and forth, as if unsure of his responsibility. I swept across it, and spotted the warden in his office. It was a large, bustling complex that I was in charge of. On the other side of the prison some inmates were getting exercise before wandering back their bunks. One was still fleeing from the fight, pursued by guards. Watching the guards clear up and carry bodies to the morgue, I swept the camera around the rest of the large prison. Grisly, despite the plain, clean, cartoon visuals. One of the guards went down, but was only injured – the fighting between the inmates, however, was far more ferocious, and four of them ended up dead on the shower room floor. Already, within seconds, Prison Architect's systems were playing out the complex interactions of a large group of prisoners and their guards in a different way. This time guards responded faster to the fracas, and two of them arrived on the scene ahead of the main group. I looked at the tiny corpses of the guard and inmate. Even before it was over I had begun to wonder at the collection of rules that must govern the behaviour of the AI, and dictate how events play out in the prison. Soon after the rest of the guards bundled in, pacifying the riot and cleaning up the mess. A lone guard, far ahead of his colleagues, waded in, and was stabbed to death.

A huge brawl of bodies surged into the large shower complex, with one of the inmates going down quite rapidly. As soon as I'd loaded the level up there was a fight about to break out in the showers. This time, however, I landed straight into a large pre-built prison, and instead of following instructions I simply took charge of what someone at Introversion – perhaps Chris, the programmer – had already constructed. Last time around the game landed me in the story sequence of its tutorial, and taught me quite a specific lesson about building certain things in the game. This time I've played a slightly more advanced version, albeit one that is not tuned for IGF judges. You can read my first impressions right here. This is my second time with a pre-release version of Prison Architect.
